They want to murder the patriarchy -Sita Valrún and Bergrún Anna tell us about Murder Magazine

They want to murder the patriarchy -Sita Valrún and Bergrún Anna tell us about Murder Magazine

They want to murder the patriarchy -Sita Valrún and Bergrún Anna tell us about Murder Magazine

The first edition of Murder Magazine was published in May 2017. The editors/curators are writer/artist collaborators Bergrún Anna Hallsteinsdóttir and Síta Valrún. The magazine will have a different theme for each edition which will be published every three months. The theme for the first edition is ‘Body/Invisible’. I asked the creators a few questions about their new artistic platform.

Erin: When I Google ‘Murder Magazine Iceland’ the first things that come up are about the death of the young woman in Reykjavík earlier this year. I began to think about her story, walking home from a night out alone, and how it fit so well with the contents of this first issue of the magazine. It could almost be a tribute of sorts: the ultimate ‘Body/Invisible’. Did you come up with the name before or after this tragedy?

Síta/Bergrún: It’s interesting because the name came at the very start. At that point, we were in a very punk feminist vibe and the choice to use murder magazine came as part of that. The idea was that we wanted to murder the patriarchy 😀 since then we developed and de-labeled, cleaned up the aesthetic but we kept the original idea, we still want to murder the patriarchy but we want it to be an action, however small or large it ends up being. Not something we announce, but something we do. We did have a conversation about the murder here, earlier this year… it’s definitely sensitive. And we thought now when you described that it could even seem like a tribute, that this was very beautifully put. It’s not a tribute to her consciously but it’s a tribute to the invisibility of women and therefore, very much to those women who are murdered by men. The inclusion of ‘fanmail’ to Ana Mendieta is definitely a part of that tribute. In the end though, we are aiming to address the oppression of women, both by publishing primarily women, and also choosing material like “alchemy of pain”…well, all of it actually, where women are able to describe their experiences on their own terms and in their own words, or visually.

Erin: Can you tell me the brief story of how Murder Magazine came about? Your initial ideas, inspirations, visions, etc.

Síta/Bergrún: The story of how the project came about is kind of funny. We wanted to hold an exhibition together, so we would meet up to plan it. The conversation would somehow move in the direction of feminism and we would end up just sitting there, really pissed at the world and so we never managed to plan the exhibition. Then we had a break and came back to it with the idea of a newsletter instead of an exhibition, but then we were moved to make something tactile first, something which people could hold onto, and feel the weight of, so the idea of a zine which was more like a magazine in appearance and quality came about. Something where we could maintain our independent thought, but which would be a publication that people would value and take seriously. Not just a crazy rant, as it could be. Also, very important was to create something beautiful, a piece which people would enjoy owning, rather than being something that would end in the trash.

Erin: What can an artistic platform in the form of a magazine (or is it a zine?) offer that other mediums cannot?

Síta/Bergrún: The thing that attracted us to the form of the magazine is its compact nature which lends itself well to sharing. It’s moveable. Basically, it’s a Mary Poppins exhibition space, where people can put it in their bag but it can contain the whole world. We also liked the idea of being able to easily show art and poems we liked ourselves, without logistical difficulties. We made an open call, sent out fliers through friends in different countries; Mexico, Australia, New Zealand, America and various European countries and it was great to be able to make something so big and so small. We also contacted artists that we admired or if we thought that they would fit.

Erin: The theme for your first issue, ‘Body/Invisible’, brought about visuals and poems that are distinctly feminine… Do you have an outcome in mind when you decide your themes?

Síta/Bergrún: With the theme we did chose particular works so it was steered in that way. However, the majority of the work shown is the contributors’ interpretation of the theme ‘body/invisible’. This created an interesting outcome and was fun to curate with, working with knowns/unknowns. So yes, the feminine aspect could be due to many things. The fact that it is mainly women whose work we showed. The fact that we are women, choosing the work. The theme of body/invisible is perhaps also leading. The dichotomy of man/woman, mind/body leaves women very often connected to physicality and bodily-ness, so the connection of women to the body in a sense leads to this erasure… if that makes any sense? It does to us at least.

Erin: After being with the magazine in its entirety for the first time, I was struck by notions of pain and beauty. Do you think this came about from the theme of Body/Invisible as well?

Síta/Bergrún: Pain and beauty. We definitely see a clear red thread of pain and beauty running through it all. Which is in a sense also connected to that erasure. Like we were writing in the editor’s note, somehow we have to be hyper-visible, but not exist at the same time. Beauty is such a complex phenomenon, a much-used word which we feel entails so often making oneself vulnerable, in a myriad of ways. And that is painful.

Murder Magazine will be available in Mál og Menning, Listasafn Reykjavíkur-Hafnarhús, and Kiosk.

Erin Honeycutt


Photography: H.G.Ó.

Hrukkur, árfarvegir og áferð -Helga Arnalds sýnir í SÍM salnum

Hrukkur, árfarvegir og áferð -Helga Arnalds sýnir í SÍM salnum

Hrukkur, árfarvegir og áferð -Helga Arnalds sýnir í SÍM salnum

Nýlega opnaði einkasýning Helgu Arnalds LÍFSMYNSTUR í SÍM salnum í Hafnarstræti. Á sýningunni er að finna akrílmálverk, blekteikningar, ljósmyndir og monoþrykk sem öll eiga rætur sínar í mynstri náttúrunnar og mannslíkamans. Myndirnar eru sumar abstrakt en aðrar hlutbundnar. Þær eru sterkar og tala til áhorfandans. Nærvera og sterkt augnaráð móðurömmu Helgu eru greinilegt á sýningunni. Helga nær að fanga dýptina sem býr í andliti hennar. Til þess notar Helga akrílliti og sterkan þykkan pappír. Meðferð litanna og gróf áferð pappírsins minnir um margt á grófgerða náttúruna eða andlitið þegar það er farið að eldast.

Náttúran hefur löngum fangað listamenn og verið þeim innblástur. Manneskjan og mannsandinn hafa einnig verið viðfangefni listamanna í aldanna rás. Helga nær á sýningu sinni að fanga bæði náttúruna og manneskjuna í verkum sínum og samtalið sem á sér stað milli manns og náttúru. Grafísk mynstur af öllum tegundum hafa löngum heillað Helgu og þessi lífsmynstur hafa haft mikil áhrif á hana, bæði í myndlistinni og leikhúsinu.

Stórar pappírsarkirnar minna á leikhústjöld enda er Helga þaulreynd leikhúsmanneskja og hefur starfað við leikhús í fjölda ára. Hugmyndin um að fanga nærveru ömmu sinnar og söguarf hennar kom fyrst upp þegar Helga var við nám í Listaháskólanum. Þá fékk hún leyfi hjá ömmu sinni til að taka hana upp á myndband við það að segja sögur, en við þá vinnu áttaði Helga sig á því hversu hlaðið fegurð, dýpt og visku andlit hennar var og hversu mikið það minnti annars vegar á textíl og hins vegar á náttúruna þegar ferðast er um landið að vetrarlagi. Augnaráð ömmu Helgu hefur fylgt henni. Nú má sjá það á stórum pappírsörkum kallast á við minni myndir, monoþrykk og ljósmyndir sem Helga hefur raðað saman í mengi og eru innblásnar af náttúru Íslands.

Myndirnar eru sumar hverjar óræðar og mætti trúa að heilmikil saga búi í þeim. Í samtali við artzine talar Helga um að í þeim búi sögur, einskonar hversdagssögur. Hún segir einnig „að náttúran hafi sínar leiðir til að búa til mynstur, til dæmis þegar vindurinn blæs lengi úr einni átt og mynstur myndast í sandi eða snjó eða þegar jörðin frýs og þiðnar á víxl og þúfur mótast eða þegar vatnið rennur niður hlíðina og teiknar í hana mynstur.

Það sama gerist þegar við eldumst og hrukkur mynda sitt mynstur í húðinni. Þá er oft hægt að lesa heilt líf úr einu mannsandliti og sjá hvaða vindar hafi blásið“. Helga talar um að þetta séu alls kyns mynstur; hrukkur, árfarvegir, þúfur, áferð og endurtekning á formum sem finna má í náttúrunni og að oft hafi henni fundist þessi mynstur líkjast hvert öðru og endurtaka sig á ólíkum stöðum í ólíkum stærðarhlutföllum. „Mér finnst ég sjá, á einhvern fallegan hátt, hvernig manneskjan speglast í náttúrunni og náttúran í manneskjunni.“

Helga Arnalds er fædd árið 1967 í Reykjavík. LÍFSMYNSTUR er hennar fyrsta einkasýning innan myndlistar en hún á sér langan og farsælan feril sem leikhúslistakona og hefur í mörg ár starfað við leikhús á Íslandi og erlendis. Helga lagði stund á myndlist í Listaháskóla Íslands og útskrifaðist þaðan með BA gráðu árið 2008. Frá þeim tíma hefur hún fléttað saman leikhúsi og myndlist. Hún hefur hlotið ýmis verðlaun og viðurkenningar fyrir verk sín í leikhúsi. Meðal annars Grímuna árið 2015 fyrir leiksýninguna LÍFIÐ sem var valin besta barnaleiksýning ársins og Sproti ársins. Árið 2012 var sýning hennar Skrímslið litla systir mín valin barnasýning ársins. Nýverið var það verk sett upp í nýrri útgáfu með Sinfóníuhljómsveit Íslands. Helga hlaut einnig Íslensku Bjartsýnisverðlaunin árið 2012. Undanfarið ár hefur Helga verið búsett í Danmörku þar sem hún hefur sótt áframhaldandi nám í myndlist ásamt því að þróa áfram sínar eigin aðferðir í leikhúsvinnu.

Ástríður Magnúsdóttir


Ljósmyndir af verkum: Elín Laxdal, ljósmynd af Helgu Arnalds: Jóhanna Þorkellsdóttir

Sýningin LÍFSMYNSTUR er í SÍM salnum, Hafnarstræti.
Opið er alla virka daga frá 10-16 til 24.maí.
Frekari upplýsignar má finna á: www.tiufingur.is og sim.is

Fánar og spíralar -Þar sem áður var grænmetismarkaður er nú myndlist

Fánar og spíralar -Þar sem áður var grænmetismarkaður er nú myndlist

Fánar og spíralar -Þar sem áður var grænmetismarkaður er nú myndlist

ENGROS er nafn á stórri myndlistarsýningu sem leggur nú undir sig svæðið Grönttorvet í Valby, Kaupmannahöfn. ENGROS er að frumkvæði listamannahópanna PIRPA og SKULPTURI. Meðal sýnenda eru þær Þóra Sigurðardóttir og Sólveig Aðalsteinsdóttir ásamt fjölda danskra myndhöggvara.

Svæðið Grönttorvet er nú í miklu umbreytingaferli. Þar sem áður var lífleg atvinnustarfsemi á gríðarstóru svæði með grænmetis -heildsölumarkaði í stórum skemmum hefur verið skipulögð íbúðabyggð og er nú þegar hafin bygging íbúðahúsnæðis. Byggingar grænmetismarkaðanna standa nú að mestu tómar eða hafa verið rifnar niður og byggingarnar nýju rísa upp allt um kring með ótrúlegum hraða. Umhverfis sýningarsvæðið eru stórir hraukar af niðurbrotnum steinsteypuveggjum og malbiki – byggingarkranarnir vofa yfir. Næstu tvö árin mun þó hluti svæðisins fá að standa og verður vettvangur tímabundinnar menningar og listastarfsemi.

Sólveig sýnir 4 ljósmyndir sem fanga litina umhverfis grænmetismarkaðinn. Ljósmyndirnar eru prentaðar á efni í stærðinni 170 x 110 sem eru festar á stangir utandyra, blakta þar og þeytast til þegar flutingabílar keyra hjá.

Verk Þóru heitir Spíralstigi eða á dönsku VindeltrappeHún hefur valið sér að vinna út frá hringstiga innandyra í rými sem er 2.95m x 2.80m x 8m. Verkið fjallar um stigann sem fyrirbæri í rými, með veggteikningum og prenti.

Hér er linkur á texta eftir Erin Honeycutt um verk Þóru: Spiral of love

Framlag Sólveigar og Þóru er styrkt af Myndlistarsjóði, Muggi og Letterstedtska sjóðnum.
Hér að neðan eru nokkrar myndir af þeirra framlagi til sýningarinnar.

SKULPTURI er hópur 8 myndhöggvara í Kaupmannahöfn sem með margvíslegum hætti hefur skipulagt sýningarverkefni sem snúast um að endurskilgreina svæði, listaverk og rými.

Hægt er að fræðast meira um hópinn hér: skulpturi.dk

SKULPTURI hefur með þessari sýningu á Grönttorvet í Kaupmannahöfn, komið í framkvæmd hugmynd sem um skeið hefur blundað meðal þeirra myndlistamannanna í hópnum, að standa fyrir stórri sýningu, sem er eins konar yfirlýsing (manifest) um margvíslega möguleika skúlptúrsins/rýmisverka, þvert á kynslóðir myndlistamanna.

PIRPA er sýningarrými á Grönttorvet sem myndlistamennirnir Cai Ulrich von Platen  og Camilla Nörgaard reka. Cai Ulrich var boðið að taka þátt í sýningunni Dalir og hólar á Vesturlandi 2012 og þá varð til hugmyndin um að yfirfæra Dalir og hóla-hugmyndina inn á svæði Grönttorvet. Þessar tvær hugmyndir PIRPA og SKULPTURI féllu vel hvor að annarri og urðu að sýningunni ENGROS. Hér má sjá vefsíðu Cai: www.vonplaten.dk  og Camilla: www.camillanorgaard.net

Þáttakendur sýningarinnar ENGROS eru hátt í 50 myndhöggvarar af öllum kynslóðum samtímans og eru fyrir utan þau sem þegar eru nefnd: Ellen Hyllemose, Jörgen Carlo Larsen, Finn Reinbothe, Jytte Höy, Marianne Jörgensen, Nanna Abell, Christian SkjödtAmitai RommNanna Abell, Lisbeth Bank, Julie Bitsch, Anders Bonnesen, Rune Bosse, Ole Broager, Mikkel Carl, Eva Steen Christensen, Jesper Dalgaard, Rose Eken, Esben Gyldenløve, Lone Høyer Hansen, Kasper Hesselbjerg, Ellen Hyllemose, Jytte Høy, Amalie Staunskjær Jakobsen, Klaus Thejll Jakobsen, Oscar Jakobsen, Veo Friis JespersenKirsten JustesenMarianne Jørgensen, Heine Kjærgaard Klausen, Esben Klemann, Jørgen Carlo Larsen, Karin Lind, Karin Lorentzen, Mathias & Mathias, Ragnhild May, Henrik Menné, Morten Modin, Astrid Myntekær, Tina Maria Nielsen, Kaj Nyborg, Peter Olsen, Lars Bent Petersen, Bjørn Poulsen, Finn Reinbothe, Amitai Romm, René Schmidt, Christian Skjødt, Julie Stavad, Hartmut Stockter, Morten Stræde, Daniel Svarre, Laurits Nymand Svendsen, Margrét Agnes Iversen, Malte Klagenberg, Jens Tormod Bertelsen, Søren Krag, Cilla Leitao, Sune Lysdal, Carla fra Hellested, Lorenzo Tebano, Anna Samsøe, Rikke Ravn Sørensen, Mikael Thejll, Charlotte Thrane, Fredrik Tydén, Sif Itona Westerberg og Torgny Wilcke.

Sýningin opnaði þann 19 maí og stendur til 24 . júní, 2017.
Opnunartímar: miðvikudag – sunnudags kl. 12 – 18

www.skulpturi.dk

Hrafnkell Sigurðsson – Móttaka 1 / Induction 1

Hrafnkell Sigurðsson – Móttaka 1 / Induction 1

Hrafnkell Sigurðsson – Móttaka 1 / Induction 1

Staður / Place: CenterHotel Þingholt, Þingholtsstræti 3-5, 101 Reykjavík

English below:

Verkið „Móttaka 1“ / „Induction 1“ eftir Hrafnkell Sigurðsson var frumsýnt á 7. Happy Hour opnun artzine vefrits um samtímalist en jafnframt fögnum við því að nú er eitt ár frá því vefritið var sent út á alnetið í fyrsta sinn.

Hrafnkell Sigurðsson fæddist í Reykjavík og lærði í MHÍ áður en hann hélt til Hollands í framhaldsnám. Hrafnkell lauk MFA frá Goldsmiths College í London 2002. Hann hefur búið og starfað í Reykjavík frá 2004.

Frá 1990 hefur ljósmyndin verið helsti miðill Hrafnkells en einnig hefur hann unnið með aðra miðla, eins og vídeó, skúlptúr og innsetningar.

Vefsíða listamannsins: www.hrafnkellsigurdsson.com
————————–

„Induction 1“ is a new work from the artist Hrafnkell Sigurðsson, premierd at artzine 7. Happy Hour opening where artzine celebrates as well one year of publishing artnews.

Hrafnkell Sigurðsson was born in Reykjavík, where he commenced his studies before proceeding in Maastricht, before moving to London in 1993. He completed his MFA at Goldsmiths College in 2002 before returning to Reykjavík in 2004.

Since 1990 photography has been Hrafnkell Sigurðsson’s principal means, although his oeuvre comprises a variety of other media, including video, sculpture and installation.

Artist website: www.hrafnkellsigurdsson.com

HARD-CORE AND ASAHI 4.0 — The Future of Robotic Curating

HARD-CORE AND ASAHI 4.0 — The Future of Robotic Curating

HARD-CORE AND ASAHI 4.0 — The Future of Robotic Curating

The next generation of robotic curation — ASAHI 4.0 — is projected to come out in 2017. A machine conceived by HARD-CORE, ASAHI is able to automate what used to be the human skill of curating art exhibitions. Past models of ASAHI have used the contemporary technology of randomizing algorithms to successfully organize the position of artworks within space. In so doing it has enabled the machine to free aesthetics from the many pitfalls of contemporary curation, including those of subjective choice, arbitrary protocol, and especially of taste. The exclusion of which has allowed artists to show works within a truly neutral spatial arrangement. Thereby fulfilling what the white cube of the gallery space was to have promised the artist as a condition to best enjoy art.

A word originating from Latin, the concept of curation is derived from „caring for“. It refers to the way that the curator „cares“ for projects that had been commissioned for the public good. In Roman times it would include managerial duties ranging from the construction of aqueducts, to the maintenance of libraries. Today the word has undergone a change in meaning so as to be understood less as a public servant and more as a free agent. One that implies a position of authority due to the curator’s responsibility in negotiating between the elements that form a ruling order, including the influences of popular opinion, financial capital, and the effects of political control. It is a position acquired through the curator’s perceived status as „impartial“ professional whose decisions relies exclusively on taste. Which may be responsible for a shifting power dynamic between the artist and the curator, wherein the artist’s visibility has come to rely on the curator’s capacity in negotiating between such elements.

Taste however, is now as it has been in the past, embedded in class-driven social structures. Once overtly controlled, the banal realities that now contribute to the validation of taste include the now high cost of art education, the lack of monetary return for such an investment, the leisure time necessary to consume cultural products, and perhaps most importantly — the sentimental landscape required to renounce participation in the production of tangible commodities. But all these consideration are perhaps secondary to the abstract levels implied by aesthetic choice. A level in which taste is given the illusion of being preordained rather than being the result of subjective choice. As would be the case in the example of a curator who remains in a subordinate position towards those elements with which the curator had negotiated to achieve aesthetic aims. This would, as a result of a structural logic, lead the curator to produce a visual code that may in reality reflect the values of those to whom the curator is indebted. It is process by which to validate aesthetic choice that stands in diametrical opposition to that of the artist— who may yet have subversive aims when reproducing the social norms of a ruling order. Aims at which the artist may often achieve on account of the artist’s formal ability to camouflage work as — while still acting against — a prevailing order.

In HARD-CORE’s case, their aesthetic reference in creating ASAHI has been that of product development. Indicating a certain indifference towards the working of the machine, this style aligns them with the Futurists of roughly a hundred years ago. Not being so interested in mechanics, the Futurists were preoccupied in the look and feel of the then contemporary innovation of the automobile. A sentiment reflecting the zeitgeist of technological innovation, a joy towards the newness of a product, and the pleasure evoked by corporate branding, these are elements that together hint at their complimentary underbelly of their eventual datedness. Which in capitalist logic works to accelerate their pace of redundancy.

In terms of product development, ASAHI has however evolved through, and alongside, simple analogue systems and computational processes. Circular Projection is an example of an analogue feedback loop wherein an artist gives a neighbouring colleague the power to curate the artist’s work. This colleague is then curated by a neighbour, and so forth to the next neighbour, until a closed circle is formed. Co-Re-Curation runs on the simple logic of a remix, where the same set of works are re-curated by different groups of 2 to 3 „curators“. This group is then asked to rationalize their arrangement in the form of a statement. This necessity of the statement further emphasizes a hierarchy that had been produced by inviting multiple curators to do the same thing several times. It effectively stages the competitive dynamics of demand-and-supply that has traditionally led labourers such as artists to receive ever-lower returns for the same amount of work. Then there is Toolbox nr. 1 — a webpage that provides algorithms by which to randomize the components that constitute the curation of an exhibition. Those elements include the name and opening hours of an exhibition, the wall colour, light condition and shape of the exhibition space, as well as including randomizers to decide the location and height of the artworks therein.

The problem with each of these systems is that it is still up to humans to execute the processes that they dictate, just as it had been up to them to volunteer their participation in the first place. This may explain why HARD-CORE has constructed ASAHI as a robot that is the personification of such systems. This machine continues to deal with processes by which to organize art, this time as an autonomous unit capable of curating an exhibition.

This first generation of curational robotics — ASAHI 1.0 — is a simple machine that consists of a camera mounted in the space of the exhibition. It uses randomizing algorithms to selects the camera’s position and point of depth. The artwork’s position can thereby be deciphered by following the camera’s trajectory, and in using its point of depth to determine a position from within that trajectory. In the next version of ASAHI 2.0, the camera is replaced by a laser that creates a visible trajectory in space, which allows humans to make a more accurate reading of ASAHI’s decisions. ASAHI 2.0 also has the additional feature of a randomizer that lets the robot select one from within several positions along the laser’s trajectory. ASAHI 2.1 represents yet another new step towards robotic independence. Now capable of interacting with Toolbox nr°1, it extracts data from it to decide a position in which to place itself when making its curatorial choices. The next generation of ASAHI 3.0 solves the issue of robotic autonomy differently. This third generation is a mobile unit that navigates an exhibition space on four wheels. Using the same principle of randomization, it is now capable of moving autonomously to select the location of artworks.

Each of these models is represented by sequential numbers to indicate its levels of autonomy from human intervention. They indicate new generations of technology — a concept built on biological evolution according to which, each species attains maximum potential and minimum waste by being in constant competition within its own, as well as other species. Product development therefore forms generations to the extent that it is driven to attain maximum efficiency by being in competition within their own line, as well as with other brands.

This concept of the generation changes slightly when applied to the realm of culture. It is here that art history speaks of the „progression“ of aesthetic values thanks to a series of competitive trans-generational tensions. This is a feedback mechanism where each generation competes to occupy the position of the avant-garde. Wherein the younger generation will always win on account of how each rear-guard had once been the avant-garde to those who came before. Evoking an evolutionary movement, it is informed by the psychological tension of the Oedipal drive in which the rear-guard takes the position of parent-figures who is under psychological pressure to reproduce their own ideology. All the time knowing that by doing so, they are sowing the seed of those that will eventually supplant them. Meanwhile the younger generation is under a complimentary set of tensions to soak in knowledge from their parent-figures while simultaneously aiming to outdo them. Eventually they will be forced to choose between their own mediocrity or the trauma involved in performing a symbolic murder of their father.

However, even if subliminally affected by an Oedipal tension, the common understanding of a „generation“ is far more neutral. Referring instead to a cultural unit of individuals that had been born at approximately the same time, they are defined by the moods, styles, and technology of a given era, particularly in relation to sentimental influences from their formative years. The current generation of millennials tend for example, to be defined by their relationship with technology. Not having known of a reality before the internet became prevalent, it forms the contours of what this generation understands to be reality. An example of the formal repercussions of this influence lies in the aesthetics of the post-digital, while the sentimental effects may indicate a shift towards sincerity. Built on the psychology of transparency, it is a sentiment that may be the result of overstimulation and overexposure to information in the age of the internet. In so doing, it produces a contradiction similar to the turning of a glass. First it is transparent. Then it is grey, verging on black. Eventually it will reflect the light source back towards the one who holds the glass. Likewise, the manipulation of sincerity may form its own inversion.

A case in point lies in HARD-CORE name — a cultural references that brings to mind not just pornography, but specifically hard pornography. A genre particular to competitive capitalism, it is placed higher on the hierarchy of spectator-driven exploitation for its capacity to raise the stakes of its transgression. The logic of the name therefore seems to refer to their willingness to take part in an increasing pace of self-exploitation so as to compete within the attention economy, as well as in the real economy. Yet its members propose to be oblivious to this reference when choosing HARD-CORE as their name. In a tactic that seems to be staging their own innocence, HARD-CORE’s members seem to imply that to even know the reference to pornography is to be complicit with the genre. What reason, after all, do we have for admitting to know about this fringe economy that is supposedly invincible to those not actively seeking it out?

The actual reference in HARD-CORE ‘s name is so innocent that it verges on the comical. Alluding to a graph from an elementary class in geology, HARD-CORE’s name refers the mass inside the planet’s core. This mass has a magnetic charge that works as an allegory to refer to HARD-CORE’s methodology. It describes a strategy by which HARD-CORE seeks to attract other artists by constructing the necessary autonomy that would allow multiple agents to coexist within the same, loosely defined orbit of a HARD-CORE project.

The creation of ASAHI holds this same strategic sense of innocence as had gone in constructing HARD-CORE’s name. Because the creation of an algorithm to obtain objective methods of curation may actually seem self-evident in the current mood of technological advancement. Were it not for the fact that the machine is designed to address and subvert an underlying hierarchy between curator and artist when the second is working to exclude the former. The construction of the machine thereby introduces an element of comedy derived from the apparent sincerity of intention in creating this technological advancement. It is a strategic denial of negativity in which HARD-CORE uses to take advantage of the fact that we are not supposed to openly admit to power relations that are inherent to the exhibition of art. Which is why when the curator robot appears, no one seems to be able to say anything about its subversion. Because on an official level, there had been none.

In continuing its work within the field of robotic curation, HARD-CORE has developed a model that will go further than previous generations in subverting embedded hierarchies in the field of aesthetics. No longer limiting itself to merely choosing the position of objects in the space of an exhibition, ASAHI 4.0 is capable of deciding which artist will show in which exhibition venue. It will do this by using a webpage (www.asahi4.com) to which artist and exhibitions spaces may inscribe themselves. Continuing to use its randomizing algorithms, ASAHI 4.0 uses this input to create objectively random configurations of artists, artworks and exhibition venues.

It is here where ASAHI 4.0 evokes a complex irony: In creating radically new visual ecologies that no longer rely on pre-existing conformities, ASAHI allows the audience to direct its attention more fully towards the ability of each artist’s work to compete with other objects on display. Like any game, it is the organizational structure of neutrality that reproduces these conditions of competition. But the complexity of such structures lies in how they simultaneously evoke its opposing movement by negating pre-existing hierarchies that had been the result of past competition. The charm of the project, however, doesn’t lie in the irony of this paradoxical movement between artificial equality and competitive quality. Rather it lies in the uncanny optimism of a strategy that lies in building an autonomous agent of critique. As robots don’t understand irony, HARD-CORE uses sincerity to convince the machine to go against its nature to dissuade existing hierarchies instead of supporting them.

Go to www.asahi4.com to apply.

Geirþrúður Finnbogadóttir Hjörvar


 Images: courtesy of Hardcore

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